Perlin Noise Terrain Generation Project
This was my final project for my Game AI course. It uses a Perlin noise algorithm to generate the islands and L-systems to generate the trees.
This project was created by: Drew Bullinger, Justin Velasco, and Delaney Johns.
| Status | Released |
| Category | Other |
| Platforms | HTML5 |
| Author | Drew Bullinger |
| Made with | Unity |
| Tags | Cozy, Generator, Minimalist, Procedural Generation, Relaxing, Unity |
| Average session | A few minutes |
| Inputs | Mouse |



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