Perlin Noise Terrain Generation Project
This was my final project for my Game AI course. It uses a Perlin noise algorithm to generate the islands and L-systems to generate the trees.
This project was created by: Drew Bullinger, Justin Velasco, and Delaney Johns.
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | Drew Bullinger |
Made with | Unity |
Tags | Cozy, Generator, Minimalist, Procedural Generation, Relaxing, Unity |
Average session | A few minutes |
Inputs | Mouse |
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